Hello,
Is it possible to enable Apple Vision Pro support? After looking at the code, it seems that you "just" have to make a VisionOS folder with compiled libs in it. If you have a doc to build dependencies I can try to do it by myself.
I was not able to find an entry point when libraries are loaded, just [DllImport("CesiumForUnityNative-Runtime", CallingConvention=CallingConvention.Cdecl)] lines like that. So I guess just copying libs and select VisionOS as target will be fine.
I've the headset, a Unity project that uses Cesium and that want to target VisionOS, so ready to test it.
Hello, Is it possible to enable Apple Vision Pro support? After looking at the code, it seems that you "just" have to make a VisionOS folder with compiled libs in it. If you have a doc to build dependencies I can try to do it by myself. I was not able to find an entry point when libraries are loaded, just
[DllImport("CesiumForUnityNative-Runtime", CallingConvention=CallingConvention.Cdecl)]
lines like that. So I guess just copying libs and select VisionOS as target will be fine.I've the headset, a Unity project that uses Cesium and that want to target VisionOS, so ready to test it.