CesiumGS / cesium-unreal

Bringing the 3D geospatial ecosystem to Unreal Engine
https://cesium.com/platform/cesium-for-unreal/
Apache License 2.0
945 stars 296 forks source link

Support non-glTF, non-b3dm tile payloads #12

Closed kring closed 3 years ago

kring commented 4 years ago

Specifically pnts, i3dm, and cmpt. We should track the development of the newer glTF-centric 3D Tiles spec, but we also should support these older tile payload types.

Tofull commented 3 years ago

Would love to enable .pnts payloads. I tried to see some 3dtiles from Asset Depot (Montreal Point Cloud) and got the following log : [warning] [TileContentFactory.cpp:74] No loader registered for tile with content type 'application/octet-stream' and magic value 'pnts'.

GeoSpark commented 3 years ago

We too would like to see point cloud tiles supported. If it would help bump it up you to-do list, we might be able to offer our help, having done a lot of work with Cesium tiles in Unity. I will need to discuss it with the team first.

TechArtistG commented 3 years ago

Is it possible to rename this to something less cryptic and more specific, or split this into multiple items to support Instance and point cloud tiles?

Also PR etc exist for the point cloud side https://github.com/CesiumGS/cesium-unreal/pull/627

argallegos commented 3 years ago

This has been split into three new issues. pnts (in progress) - https://github.com/CesiumGS/cesium-unreal/issues/670 i3dm - https://github.com/CesiumGS/cesium-unreal/issues/671 cmpt - https://github.com/CesiumGS/cesium-unreal/issues/672

@kring any thoughts you can add to these new issues would be helpful. Should we close this issue or keep it to redirect to the other issues?

kring commented 3 years ago

Thanks for splitting it into separate issues, we can close this.