Tilesets that use glTF's alphaMask property to do masked opacity don't work correctly. The objects are rendered opaque even in the masked region. The problem is the DitherFade layer in our default materials. The MLB_DitherFadereplaces the opacity mask with the one from the dither. It should multiply instead.
Tilesets that use glTF's alphaMask property to do masked opacity don't work correctly. The objects are rendered opaque even in the masked region. The problem is the
DitherFade
layer in our default materials. TheMLB_DitherFade
replaces the opacity mask with the one from the dither. It should multiply instead.