Open j9liu opened 10 months ago
I am also experiencing this, however I find at night it lights my models from underneath.
I'm unsure on the implementation of the Cesium SunSky, could the world tile not be casting an "upwards" shadow? Does making it night time make the directional light point upwards?
This occurred for me after upgrading unreal engine to 5.3 from 5.1. And updating to the latest version of Cesium for Unreal, using v2.3.0 binaries.
Hi there a fix to this would be fantastic, thanks! :)
Hi,
I've discovered that if you add a SkyAtmosphere component to a CesiumSunSky Actor in the scene via the details panel, then the cloud lighting acts accordingly.
The only difference is the TransmittanceMinLightElevationAngle which is +90 in CesiumSunSky but -90 in default SunSky and this fix can be replicated by simply changing this default value in CesiumSunSky back to -90.
Reported on the forum. To reproduce:
CesiumSunSky
to sometime in the early morning / night.I did the same with Unreal's built-in SunSky and confirmed that the clouds do not show up during night.
Things I have already tried that have no effect on this: