Closed kring closed 6 months ago
Thanks @kring! I wrote these tests while FeatureIdTextureView
didn't care about the texture's Sampler
. Now that it does care, it's exposing the invalid test setup. 😅
There's apparently an unrelated test failing in UE 5.3, so I'll see if I can reproduce + fix that before merging.
Fixes #1342
This PR just changes the tests, setting the wrapping mode to CLAMP_TO_EDGE where necessary. As I mentioned in the issue above, it's possible there's something we want to change outside of the tests as well, so that a texture coordinate of 1.0 doesn't get wrapped to 0.0.