While working on features / metadata in Cesium for Unity, I ported a lot of the GltfAccessors.h code from Unreal to cesium-native. The code is exactly the same, so there's no need to keep the duplicate code in Unreal. This PR uses the cesium-native functions / typedefs and deletes the Unreal-specific files.
While working on features / metadata in Cesium for Unity, I ported a lot of the
GltfAccessors.h
code from Unreal to cesium-native. The code is exactly the same, so there's no need to keep the duplicate code in Unreal. This PR uses the cesium-native functions /typedef
s and deletes the Unreal-specific files.