Open csciguy8 opened 6 months ago
Open Unreal Editor (5.3.2, Windows 10)
Play around with unreal samples level, 04_MAIN_CesiumSublevels.umap
04_MAIN_CesiumSublevels.umap
Open level, 12_CesiumGoogleMapsTiles.umap
12_CesiumGoogleMapsTiles.umap
Ion dialog popped up to allow me to specify a valid token (mine was invalid)
Click "Authorize this token"
Observe crash (debug build)
Odd things:
::removeCollisionForTiles
pResult->tilesFadingOut
this->_pTileset
::Tick
(was running from this branch, although this crash looks unrelated to the branch changes)
Open Unreal Editor (5.3.2, Windows 10)
Play around with unreal samples level,
04_MAIN_CesiumSublevels.umap
Open level,
12_CesiumGoogleMapsTiles.umap
Ion dialog popped up to allow me to specify a valid token (mine was invalid)
Click "Authorize this token"
Observe crash (debug build)
Odd things:
::removeCollisionForTiles
iterating over a tile in the list, yetpResult->tilesFadingOut
is currently emptythis->_pTileset
is nullptr, suggesting it was destroyed while::Tick
was executing(was running from this branch, although this crash looks unrelated to the branch changes)