When initially creating a CesiumCartographicPolygon in Unreal, I wanted to clip a building. The control corners and verts were outside of the camera bounds:
If screen coords with some padding (maybe (0, 0), (0.75, 0), (0.75, 0.75), (0, 0.75)) were projected to world coords, it would allow users of the feature to quickly set up the initial corners based on the camera composition.
When initially creating a
CesiumCartographicPolygon
in Unreal, I wanted to clip a building. The control corners and verts were outside of the camera bounds:If screen coords with some padding (maybe (0, 0), (0.75, 0), (0.75, 0.75), (0, 0.75)) were projected to world coords, it would allow users of the feature to quickly set up the initial corners based on the camera composition.