Open csciguy8 opened 5 months ago
NDEBUG was defined for debug cesium-native builds as of this PR, https://github.com/CesiumGS/cesium-unreal/pull/1365
but it seems that asserts are no longer firing.
The intent of the PR was to solve any problems with mismatched headers between the cesium-native and plugin builds... but is it worth this tradeoff?
NDEBUG was defined for debug cesium-native builds as of this PR, https://github.com/CesiumGS/cesium-unreal/pull/1365
but it seems that asserts are no longer firing.
The intent of the PR was to solve any problems with mismatched headers between the cesium-native and plugin builds... but is it worth this tradeoff?