Closed csciguy8 closed 2 months ago
@csciguy8 Just letting you know that I'm not ignoring these PRs, but I'll probably wait until after the release this week to review / merge them.
Thanks @csciguy8 ! It seems like this works well, I can't seem to get the camera stuck despite my numerous attempts :smile:
Will merge when CI passes
@j9liu Thanks! Just one caveat with this chain of PRs.
I did find a bug, and fixed it, but snuck the fix to the last PR in this chain.
Here's the commit details... https://github.com/CesiumGS/cesium-unreal/pull/1390/commits/110e77896c0b1323073f75b7765214acf780de6b
To repro, just start cesium-unreal-samples, level 13 (google tiles), and enter PIE. You'll get stuck.
Closes #1238 .
Fix getting stuck in space when interrupting a flight by removing block that rejects large speed increases. For cases where a tile is unloaded, the previous "height trace return 0" test covers this...
While we're here, fix case where you can interrupt flight in space, fly back down to the ground, and your speed is gigantic. Do this by updating our speed when our camera location changes, not just when there's input.
Added "Did movement happen this tick?" block (previously used
Get Last Movement Input Vector
)