Open csciguy8 opened 2 months ago
It's worth trying to reproduce this one ourselves. I'm surprised the cross-compiling lld shipped by Epic doesn't have zlib support, and even more surprised that we didn't notice this already if it doesn't. Makes me wonder if something else is going on.
Came up on the forum here.
CesiumForUnreal/Intermediate/Build/Linux/x64/UnrealGame/Shipping/CesiumRuntime/Module.CesiumRuntime.1.cpp.o:(.debug_loc) is compressed with ELFCOMPRESS_ZLIB, but lld is not built with zlib support
Most likely was caused by this PR, that reduced our .o size for shipping.
There are some things we could do:
Also, could be nice to have a workflow on CI that tested this for us, so we know it's always working.