This PR modifies the ML_DitherFade material layer to prevent some flickering pixels that could be seen on tilesets. These were most visible on Google Photorealistic 3D Tiles, and especially when the tileset was selected. You can see it in 12_CesiumGoogleMapsTiles behind the intro billboard, or check out #1388 for an example.
Fixes #1388, #1359
This PR modifies the ML_DitherFade material layer to prevent some flickering pixels that could be seen on tilesets. These were most visible on Google Photorealistic 3D Tiles, and especially when the tileset was selected. You can see it in
12_CesiumGoogleMapsTiles
behind the intro billboard, or check out #1388 for an example.Before
After
I will also test if this addresses #1104, TBD.