Closed jiangheng90 closed 2 months ago
the globe pawn is support the full feature when georeference origin placement in true origin,in cartographic some feature is disabled. Use the quick add panel. It will add in proper place.
When is it online? It's urgent
expect
The operation is smooth,Thank you for sharing
@j9liu I have looked issue u link. so what do we need to do to make this move forward?
Hey @jiangheng90, I did that while trying to organize PRs / issues in this repo. We have some things that we're trying to get done before the release next week, but we'll review this as soon as we can. Thank you for your patience :pray:
What should I do when generating a solution and reporting error MSB307 is reported
ue 5.3 Visual Studio 2022 cmake 3.30
@jiangheng90 Thank you for fulfilling the GlobePawn! Yet there are situations that will make Unreal Engine Crash. It is hard to describe how to reproduce the crash situations. It is likely to crash when zoom in and zoom out several times, and the viewport will be complete black, then UE will shut down. The following is the log captured when UE crashes. Much appreciated if you could look into it and fix it.
UE5.3,CesiumforUnreal2.5.0 UnrealEditor_CesiumRuntime!CesiumGeometry::Plane::Plane() UnrealEditor_CesiumRuntime!Cesium3DTilesSelection::createCullingVolume() UnrealEditor_CesiumRuntime!Cesium3DTilesSelection::ViewState::create() UnrealEditor_CesiumRuntime!ACesium3DTileset::CreateViewStateFromViewParameters() [E:\UnrealPack\CesiumforUE\UE_5.3\CesiumForUnreal\HostProject\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\Cesium3DTileset.cpp:1673] UnrealEditor_CesiumRuntime!ACesium3DTileset::Tick() [E:\UnrealPack\CesiumforUE\UE_5.3\CesiumForUnreal\HostProject\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\Cesium3DTileset.cpp:2123] UnrealEditor_Engine
UE5.3 CesiumforUnreal2.7.0 UnrealEditor_CesiumRuntime!Cesium3DTilesSelection::createCullingVolume() UnrealEditor_CesiumRuntime!Cesium3DTilesSelection::ViewState::create() UnrealEditor_CesiumRuntime!ACesium3DTileset::CreateViewStateFromViewParameters() [E:\UE53Projects\GlobePawn\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\Cesium3DTileset.cpp:1630] UnrealEditor_CesiumRuntime!ACesium3DTileset::Tick() [E:\UE53Projects\GlobePawn\Plugins\CesiumForUnreal\Source\CesiumRuntime\Private\Cesium3DTileset.cpp:2082]
@jiangheng90 I hope Touch support can be added.
Hi @jiangheng90, sorry to see you close this. We've been slow to review it, but it's definitely a valuable contribution!
GlobePawn有BUG,用这个后,操作时UE编辑器运行窗口会突然黑屏,然后UE编辑器会崩溃(在编辑器运行后操作最多20分钟必出,该BUG概率挺高,最快可能1分钟就崩溃),UE5.3,在cesium unreal2.5,2.7版本都存在。换回cesium unreal自带的DynamicPawn再怎么操作都不会黑屏崩溃。
@kring I'm sorry for the pull request close.
It's been more than half a year since the end of development of this feature, and many of the technical details in it are not so familiar to me now.
Secondly, because of the development of this feature, some people found my social accounts and caused some trouble to my privacy, which I didn't want.
Right now, can u just make a feature branch and I make my pull request to this branch. it will take a long time to make this feature be all right and I think this is a better way for both of us to push it forward.
It's been more than half a year since the end of development of this feature, and many of the technical details in it are not so familiar to me now.
Understood. It's only been a couple of months since you opened the PR, but even that is too long.
Secondly, because of the development of this feature, some people found my social accounts and caused some trouble to my privacy, which I didn't want.
Oh no, really sorry that's happening to you. That sort of behavior definitely has no place in the Cesium community. Let us know if we can help in any way.
Right now, can u just make a feature branch and I make my pull request to this branch. it will take a long time to make this feature be all right and I think this is a better way for both of us to push it forward.
Ok, I created a branch called screen-space-controller
in this repo. It's just a copy of main.
@kring I have all ready make a new pull request.
fullfill the feature from community