Hello!
I used the Cesium for Unreal plugin in Ureal Engine 5.2 to load a 3D road model (in 3dtiles format) and a tilted photography terrain model (also in 3dtiles format). When the road model and terrain model are combined, some areas of the road 3dtiles may be covered by the terrain 3dtiles, so it is necessary to flatten the terrain 3dtiles with polygons. Note: We can draw polygons by hand or provide polygons in GeoJSON format.
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A, road model
B ,road model is combined with the terrain model
C,after flattening the terrain model with polygons
如何在Cesium for Unreal中压平
老师,您好!
我在Ureal Engine5.2中使用Cesium for Unreal插件,加载了道路三维模型(3dtiles格式)和倾斜摄影地形模型(3dtiles格式)。道路模型与地形模型组合在一起时,道路3dtiles有的地方会被地形3dtiles盖住,因此需要用多边形对地形3dtiles进行压平。备注:可以手画多个多边形面,也可以提供GeoJSON格式的多边形面。
A道路模型
B道路模型与地形模型组合在一起
C多边形压平地形模型
Hello! I used the Cesium for Unreal plugin in Ureal Engine 5.2 to load a 3D road model (in 3dtiles format) and a tilted photography terrain model (also in 3dtiles format). When the road model and terrain model are combined, some areas of the road 3dtiles may be covered by the terrain 3dtiles, so it is necessary to flatten the terrain 3dtiles with polygons. Note: We can draw polygons by hand or provide polygons in GeoJSON format. /
A, road model
B ,road model is combined with the terrain model
C,after flattening the terrain model with polygons
如何在Cesium for Unreal中压平 老师,您好! 我在Ureal Engine5.2中使用Cesium for Unreal插件,加载了道路三维模型(3dtiles格式)和倾斜摄影地形模型(3dtiles格式)。道路模型与地形模型组合在一起时,道路3dtiles有的地方会被地形3dtiles盖住,因此需要用多边形对地形3dtiles进行压平。备注:可以手画多个多边形面,也可以提供GeoJSON格式的多边形面。 A道路模型 B道路模型与地形模型组合在一起 C多边形压平地形模型