Open ZhengzhongSun opened 4 months ago
Hi @ZhengzhongSun,
Sorry your project is crashing in this way, but from what I can tell the related logs don't look related to the cesium plugin at all.
[2024.07.05-07.42.04:806][464]LogRHI: Timed out while waiting for GPU to catch up on occlusion results. (0.5 s)
[2024.07.05-07.42.05:137][464]LogVulkanRHI: Error: Result failed, VkResult=-4
at D:\build\++UE5\Sync\Engine\Source\Runtime\VulkanRHI\Private\VulkanMemory.cpp:4669
with error VK_ERROR_DEVICE_LOST
[2024.07.05-07.42.05:137][464]LogWindows: Error: appError called: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\VulkanRHI\Private\VulkanUtil.cpp] [Line: 1130]
Result failed, VkResult=-4
at D:\build\++UE5\Sync\Engine\Source\Runtime\VulkanRHI\Private\VulkanMemory.cpp:4669
with error VK_ERROR_DEVICE_LOST
I've never tried running with HW ray tracing myself, so I could be wrong though.
@csciguy8 Thank you for your response! Although the crash is caused by the time out of vulkan, but it always occurs after loading 3d tiles. So I think it should have relationshapes with Cesium plugin more or less. If possible, you can follow the simple instruction to reproduce it.
Hopeful to your feedback!
Update to UE 5.4.3 won't crash, this seems to be a bug unique to UE 5.3.
Thanks for the update @ZhengzhongSun! Sorry about the delays in triaging this issue. I've formally added it to our task board so we can investigate this given the chance. Thank you for your patience :pray:
Plugin version: Cesium for Unreal v2.7.0
When I run my Unreal project in Standalone and try to load 3DTiles, it will crash mostly. But running in Unreal Editor, it runs well. In Standalone mode, Disable Hardware RayTracing or change RHI to DX12 will make it work well. So it seems the Standalone crash error occurs when using both Hardware RayTracing + Vulkan.
Any suggestion about it? Thanks!
Error log: