Navigation meshes can be generated in Unreal for movable static meshes. However, navigation meshes currently cannot be generated on the Cesium World Terrain, which is a Cesium3DTileset actor. I have experimented with adding a UNavLinkComponent to Cesium3DTileset in the navmesh-generation branch with Navigation Invokers and dynamic navmesh generation turned on, but haven't gotten it working yet.
As this is not a priority feature for the upcoming update, I will revisit this issue in the future.
Navigation meshes can be generated in Unreal for movable static meshes. However, navigation meshes currently cannot be generated on the Cesium World Terrain, which is a
Cesium3DTileset
actor. I have experimented with adding aUNavLinkComponent
toCesium3DTileset
in the navmesh-generation branch with Navigation Invokers and dynamic navmesh generation turned on, but haven't gotten it working yet.As this is not a priority feature for the upcoming update, I will revisit this issue in the future.