Closed j9liu closed 1 year ago
Link to the forum post that brought this up: https://community.cesium.com/t/debugwireframe-not-working-with-3dtiles-content-gltf/19741/4
I can take a look into implementing this if nobody else has started working on it.
Thanks for your interest in contributing @Sn00pyW00dst0ck! I don't believe anyone has started working on it, so feel free to contribute and open a PR when you're able 😀
Looks like this was addressed by #10803, so I'm closing this issue.
As of Cesium 1.97, the
enableDebugWireframe
flag will be required fordebugWireframe
to work, for bothModel
andCesium3DTileset
. Otherwise, nothing happens whendebugWireframe
is toggled. We should more clearly convey to the user thatenableDebugWireframe
needs to be set true fordebugWireframe
to work.Some suggestions:
oneTimeWarning
if a user is settingdebugWireframe: true
in the tileset constructor without settingenableDebugWireframe
true, or if a user is settingdebugWireframe
at runtimeModel
Cesium3DTilesInspector
, with some text thatenableDebugWireframe
should be true for this to work`