Open pjcozzi opened 7 years ago
The ClassificationPrimitive
and 3D Tiles classification tiles render in the same pass so we wouldn't need to do anything different.
Very nice, please just close this when that ships, or even cherry pick if parts of it can go into master sooner.
Do you have any news on this? I would like to have a Polygon hide the points of a 3D Tileset that are inside it.
@conradlempert it's possible to hide everything outside a classification primitive (see example here: https://sandcastle.cesium.com/index.html?src=Classification.html). If you're trying to hide things inside a polygon, you could use clipping planes: https://sandcastle.cesium.com/index.html?src=Terrain%20Clipping%20Planes.html.
If you have any follow up questions about your specific use case you can post in the Cesium community forum: https://community.cesium.com/
@bagnell we are doing this 3D Tiles classification tiles, but how hard is this for the general
ClassificationPrimitive
where it could be classifying anything in the scene? Can we use the same-ish rendering pipeline?