Open bagnell opened 6 years ago
Sorry, there is no way to fix it Because, it uses the scene image for its ghost effects, not the HDR scene image (only bright part). Thus, only space scene could show the appropriate result :(
Thanks @byumjin! We plan to implement HDR - will that fix this? Or will we need to do additional work once HDR is implemented?
it needs additional work creating a shader extracting bright color part from HDR instead of just using scene image.
Gotcha, thanks @byumjin!
@bagnell up to you if you want to just keep this as a known issue or add the disable workaround.
A temporary workaround was added in 500660d1a26c20f290a42cd44a417ea0c4458754. The lens flare is disabled when not in space.
From the
post-processing-1.0
branch, open the Lens Flare Sandcastle example and clickView from Everest
. You'll see this:Any ideas how to fix this @byumjin?
CC #5615