Open lilleyse opened 6 years ago
Considering glTF 2.0 with physically based rendering shaders it would be very logical to implement the lighting in a more physically based way as well IMO.
There's some chance I'll be looking into this in the next couple of weeks.
Models are lit based on the sun direction but there's no recognition of a day-night cycle. Two of the problems are:
Should there be a day-night lighting option on Models/3D Tiles?
Requested on the forum: https://groups.google.com/forum/#!topic/cesium-dev/8Y2lHMgJZVM.