Open likangning93 opened 6 years ago
var viewer = new Cesium.Viewer('cesiumContainer', { terrainProvider: Cesium.createWorldTerrain(), sceneMode : Cesium.SceneMode.SCENE2D, mapMode2D : Cesium.MapMode2D.ROTATE });
On current Sandcastle
This is reproducible at least as far back as 1.39 using STK World terrain.
Marking this priority - high because we'll need this fixed for our goal of enabling terrain by default
priority - high
It's fractal-y as you get closer, which smells kind of like a near/far plane problem.
On current Sandcastle
This is reproducible at least as far back as 1.39 using STK World terrain.