Open ggetz opened 6 years ago
Is this in the pipeline?
@gibranparvez it's not currently being developed. I think the problem with this is that it's a lot slower to clamp at runtime, and this can be usually done while generating the tileset.
@OmarShehata Suggestions for the most efficient way of sampling the terrain (not just the ellipsoid) height and translating my 3dtileset's heights to them? Running into roadblocks trying to do this, and once I do I'd definitely report back so anyone else could use the same code.
@gibranparvez I posted some thoughts in your forum thread here https://groups.google.com/d/msg/cesium-dev/l4aJ_gp3n4I/I3-Cot3cAgAJ
Add option to clamp 3D Tileset features relative to ground at runtime, similar to https://cesiumjs.org/Cesium/Build/Apps/Sandcastle/index.html?src=Geometry%20Height%20Reference.html
Requests from Community
For Unity but same ask to clamp individual features of a tileset to the ground - https://community.cesium.com/t/my-assets-add-data-upload-multiple-objects-and-set-their-geoposition/31959/3?u=mdc9001