Closed OmarShehata closed 1 year ago
@lilleyse believes this might be because the quantization is hardcoded in a few places in our Draco decoding.
Specifically I wouldn't be surprised if UNSIGNED_SHORT is hardcoded somewhere.
@lilleyse Hi Sean, will this be fixed soon? if not, can you tell me where is possibly hardcoded, so that I can fix myself.
When I set dequantizeInShader to false, the model is not distorted, and displays well. Hope it will help.
This also came up in https://github.com/AnalyticalGraphicsInc/gltf-pipeline/issues/511
Opened an issue in the Draco repo about whether it's possible to query the quantization bits without decoding to quantized form: https://github.com/google/draco/issues/573
@sanjeetsuhag and I talked offline - if there's no way to do it in the API, we'll need to dequantize in our own code.
@lilleyse Has this bug been fixed on the latest Cesium?
@Ben-Mack, no, still an open issue
Came up again in https://github.com/CesiumGS/cesium/issues/10516
Came up again in https://github.com/CesiumGS/cesium/issues/10977
This was reported by Chris Wang on the forum.
The glTF file attached in this post was encoded with the following Draco parameters:
And renders incorrectly in Cesium. Here's what it looks like in Bablyon:
And in CesiumJS:
@lilleyse believes this might be because the quantization is hardcoded in a few places in our Draco decoding.