Open raviagrwl420 opened 11 years ago
My preference is that the timeline scrubber would follow the following rules.
Hopefully I explained things clearly, but if not, let me know. These are just my opinions, so I would like to hear with @emackey thinks as well.
@mramato allow me to suggest:
Does this make sense? I hope it's the same as what you had in mind, just described differently.
Yeah @emackey I think we are on the same page. Thanks.
@macoda are you game for this?
@mramato @emackey Thanks for your suggestions! You certainly made it much clearer.
It makes a lot more sense to work on this rather than 515 due to the difficulty in reproducing it. I am totally game for this and I will start working on this ASAP.
@emackey , @mramato
I have been onto this for the past few days. Though I was not able to give much time, I have implemented the basic characteristics as mentioned by @emackey however the implementation is still a lot bugy and I am trying to sort it out.
I am sorry for the delay but I had to travel from the university to my home. I will finish this as soon as possible. I hope it wont be a problem.
No problem at all. There's no need to apologize. We're glad you're still working on it.
I know it has been too long but I never got to finish this so I would like to do it now.
@emackey
I wanted to know if this Any use of the time controls or scrubber will abort the auto-panning.
also includes using the ShuttleRing
to change the speed of animation.
Good question! The answer is no, you've found a valid exception to the rule. If the speed changes during auto-panning, then the auto-panning must modify its own speed to keep pace, and does not abort.
Okay! I was expecting it to be so..
I already implemented the "double speed pan" for the visible window which gently pushes the scrubber to the middle and once it reaches the middle it changes to "single speed pan". But I still have some concerns:
@macoda if you think you are close, but stuck on a few issues; feel free to open a pull request early and we can give you direct feedback on the code in order to help you out.
OBE since this hasn't come up in four years?
This hasn't been very high priority, but it would be good to address whenever we get a chance to revamp the timeline
It has come up and it actually a giant PIA when working with time dynamic data to not have this.
The main problem is the entire Timeline really needs to be rewritten.
The timeline scrubber moves out of view when either real-time is out of current timeline view or it is played past the minimum or maximum visible values on the timeline.
In this case the timeline can be adjusted accordingly so that the timeline scrubber is always visible on the timeline.