Closed mogmog closed 4 years ago
Welcome to the Cesium community @mogmog ! We use GitHub for bug reports and feature request. I'd encourage you to post your question over in the community forum: https://community.cesium.com/.
I think the easiest way to start on this project may be to look into creating a custom globe material. There's a few built in that color terrain based on slope/elevation etc: https://sandcastle.cesium.com/index.html?src=Globe%20Materials.html
I am new to Cesium and so need some help.
I am keen to try applying the following technique to the 3d model - applying fake textures depending on the height - snow for high altitude, grass for low altitude etc.
This is apparently called splatter maps.
A bit like this
https://stackoverflow.com/questions/18880715/texture-splatting-with-three-js
What strategy would be recommended in terms of feeding altitude data to a custom shader?