CesiumGS / cesium

An open-source JavaScript library for world-class 3D globes and maps :earth_americas:
https://cesium.com/cesiumjs/
Apache License 2.0
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how to compute geometric error in 3D Tiles rightly #9324

Closed SuperMarioStack closed 3 years ago

SuperMarioStack commented 3 years ago

hello,I know the geometric error is measured in meters,and it means the error of the simplified geometry compared to the actual geometry.but I dont know how to compute it. for example, I have a osgb data and it's lod type is DISTANCE_FROM_EYE_POINT,when I convert the osgb to 3DTiles,how to compute the GEOMETRIC ERROR param? Is there some relation between DISTANCE_FROM_EYE_POINT and GEOMETRIC ERROR?

dzungpng commented 3 years ago

There has been some discussion on this topic which you can reference here:

https://github.com/CesiumGS/3d-tiles/issues/162 https://community.cesium.com/t/understanding-geometric-error/8480/2

For future questions similar to this, please post them on our community forum, where there are engineers and other users who can help answer your questions.