Open dzungpng opened 3 years ago
I found this error has happened in Batched3DModel3DTileContent.js. The ComputeCommand doesn't include the variable that Function [update] need. I skipped the front part of this For loop, which includes ComputeCommand, and goes straight to DrawCommand, then everything is good but the specularEnvironmentMaps does not work. Maybe these computecommands is in the wrong place or it needs another way to read those.
Do you have any idea how to fix this?
Related community forum thread: https://community.cesium.com/t/how-to-use-specularenvironmentmaps-in-3dtiles/12001
When trying to set the specularEngironmentMaps for 3D tileset, the user is running into the following error:
The example is using a tileset from Cesium SampleData folder.
Sandcastle reproducing error: link
This Sancastle is created based on the Image Based Lighting Sandcastle in the documentation.