Open hybridherbst opened 4 months ago
To add some detail - this is (as far as I know) specifically a Tilt Brush thing. But there's a fair number of Tilt Brush GLTF v1 files out in the wild.
Is there any reason gltf-pipeline shouldn't treat file references as opaque unless requested to handle them?
Here's a glTF file without the tiltbrush extension(s) that has the same issue: needle_godot_plush_ref.gltf.zip
This one is even simpler (just a grey sphere): NeedleSphereReference.gltf.zip
Quick test: | Tool | Can load these files |
---|---|---|
model-viewer | ✓ | |
needle-engine | ✓ | |
Gestaltor | ✖ | |
glTF Validator | ✖ | |
glTFast | ✖ | |
UnityGLTF | ✖ |
I'm trying to convert some old glTF 1.1 files to glTF 2.0.
While that works in general, it seems that external references throw up gltf-pipeline:
Here's an example:
https://storage.googleapis.com/assets.icosa.gallery/63208108939333337/63210051195686758/GLTF/sketch.gltf https://storage.googleapis.com/assets.icosa.gallery/63208108939333337/63210051195686758/GLTF/sketch.bin
To reproduce:
gltf-pipeline -i sketch.gltf -o sketch.glb
Expected External references are kept as external references
Additional Context While the issue here is happening during glTF 1.1 -> glTF 2.0 conversion, I believe this also affects general use with glTF 2.0.