Open ilkedemir opened 7 years ago
The obj format does not support vertex colors. You may want to try COLLADA2GLTF if you haven't already.
obj format does have a common extension to include vertex colors:
"A vertex can be specified in a line starting with the letter v. That is followed by (x,y,z[,w]) coordinates. W is optional and defaults to 1.0. Some applications support vertex colors, by putting red, green and blue values after x y and z. The color values range from 0 to 1."[1]
If this was a generic 3D application, I would say this is a trivial detail. But obj2gltf is indeed specific to obj conversion, thus I expect the application to support vertex colors.
I also tried COLLADA2GLTF, color info is not preserved in that conversion either, see this issue.
Can you please add this feature?
Thanks for the link @ilkedemir! I reopened this issue so that we have it on our radar but we don't have a timeframe on when support will be added. If anyone is interested in opening a PR to add this, we'll be happy for the contribution.
I guess my knowledge of the obj format still has some holes.
Thanks for the info @ilkedemir, I don't see this being too hard to support.
Requested again in https://github.com/AnalyticalGraphicsInc/obj2gltf/issues/186.
I just encountered the same issue.
For anyone reading, in MeshLab with the .obj you can filters -> color creation and processing -> transfer color: vertex to face and then export back out to .obj and it will create the necessary .obj.mtl file.
Thanks @RussellGrew , using MeshLab did the trick but does not correctly interpolates the colors.
Requested again in https://github.com/CesiumGS/obj2gltf/issues/279
I have an .obj file with vertex colors, and the colors are lost when converted to gltf/glb. I am able to view the colored .obj model in Meshlab and Preview.
I also tried to export in Collada, and the same problem occurs. Is there a way to preserve the vertex normals when converting to glb? Thanks.
colv7.obj.zip colv7.dae.zip colv7.gltf.zip