Open fzlavr opened 6 years ago
it solved.. my model has the texture and its color.. i should put --materialsCommon after the model name of gltf. So, it should be like this obj2gltf -i model.obj -o model.gltf --materialsCommon
Good that you solved it. Eventually we will add support for unlit materials https://github.com/AnalyticalGraphicsInc/obj2gltf/issues/130, so in the future you might be using --unlit
instead of --materialsCommon
.
Hi @fzlavr and @lilleyse ,
I've checked the option --materialsCommon
's description out:
The glTF will be saved with the KHR_materials_common extension.
Why the missing of texture is related to this option? So, every model with texture should be converted with this option in order to keep the texture?
The --materialsCommon
option isn't required. The main issue was a Cesium bug where models without normals would get rendered as black. That was recently fixed in https://github.com/AnalyticalGraphicsInc/cesium/pull/6501.
So try without --materialsCommon
and load the model in Cesium master
, it should render correctly now.
Hello, I'm facing the same problem. Which program are using to convert?
Thank you
Hi, i have a problem in conversion into gltf and glb. i have put all the material (.obj , .mtl , .jpg) into one folder then i convert it with basic command like this obj2gltf -i model.obj -o model.gltf But, the result is like this https://imgur.com/oH5nueG all side of the object turn into black and seems like the texture and color are not convert well.. is there anything that i miss when converting ?
FYI, this is my files which i want to convert.. https://imgur.com/9zzlG4g