Closed OmarShehata closed 5 years ago
Materials Common
column from the "Mapping of mtl slots to shading models" table in the README.specularGlossiness
and unlit
are used together it should throw a DeveloperError
.Thanks @OmarShehata and sorry the long delay here. Just a couple small things. Otherwise everything looks good.
Should be all good now @lilleyse !
Let me know if the README and CHANGES look good. I also made sure it errors if the user supplies more than one flag out of specGloss, metalRough or unlit. @lilleyse
Thanks @OmarShehata. All the changes look good.
This is to resolve https://github.com/AnalyticalGraphicsInc/obj2gltf/issues/130.
Feedback is welcome!