There should be an option to skip reading and writing external textures while processing the obj. This will help obj2gltf run faster and use less memory in situations where textures aren't needed or are managed by the user separately. This could tie in nicely to https://github.com/AnalyticalGraphicsInc/obj2gltf/issues/168
There should be an option to skip reading and writing external textures while processing the obj. This will help obj2gltf run faster and use less memory in situations where textures aren't needed or are managed by the user separately. This could tie in nicely to https://github.com/AnalyticalGraphicsInc/obj2gltf/issues/168
CC @mramato