Closed erich666 closed 7 years ago
Mipmapping should be the default for accessing textures, not point sampling, which looks terrible.
I see this in the glTF output:
"samplers": { "sampler": { "magFilter": 9729, "minFilter": 9729,
It should be:
"samplers": { "sampler": { "magFilter": 9729, "minFilter": 9987,
Mipmapping should be the default for accessing textures, not point sampling, which looks terrible.
I see this in the glTF output:
"samplers": { "sampler": { "magFilter": 9729, "minFilter": 9729,
It should be:
"samplers": { "sampler": { "magFilter": 9729, "minFilter": 9987,