Closed lilleyse closed 7 years ago
Fix for a bug reported on the forum: https://groups.google.com/forum/#!topic/cesium-dev/b3iU1vlmaxo
KHR_materials_common
--generateNormals
I consider this just a bandaid for the time being and is more of a gltf-pipeline problem. Once gltf 2.0 is in full force this also won't be an issue.
Thanks @lilleyse! I confirmed this bug was in the last official release, so I updated changes.
We should do a release as soon as #85 is in.
Fix for a bug reported on the forum: https://groups.google.com/forum/#!topic/cesium-dev/b3iU1vlmaxo
KHR_materials_common
which gltf-pipeline can generate shaders for--generateNormals
is set, gltf-pipeline will recreate the shaders again but this time expects the diffuse to exist.I consider this just a bandaid for the time being and is more of a gltf-pipeline problem. Once gltf 2.0 is in full force this also won't be an issue.