I'm trying to convert some Google Blocks OBJ models to GLTF 1.0 using https://cesiumjs.org/convertmodel.html and there seems to be some kind of culling / mesh rendering issue. You'll see the flat surface of the fingers of the Android and the feet should be opaque but the converted model renders it as transparent. I've seen a similar issue on a bunch of converted Blocks models.
I'm trying to convert some Google Blocks OBJ models to GLTF 1.0 using https://cesiumjs.org/convertmodel.html and there seems to be some kind of culling / mesh rendering issue. You'll see the flat surface of the fingers of the Android and the feet should be opaque but the converted model renders it as transparent. I've seen a similar issue on a bunch of converted Blocks models.
See in Google Blocks web viewer (https://vr.google.com/objects/aloKVRTsyKs):
And after obj2gltf conversion:
Here's the source OBJ zip:
pierre-android.zip
Anyone have an idea of what's going on?