Closed emackey closed 9 years ago
This looks awesome! Can you post a WebGL 2 screenshot from Firefox? I can't get a WebGL 2 context on any of my home machines.
I suppose the new Transform Feedback
section is fine where it is, but to be precise, it should come off the arrow coming out of the bottom of the Vertex Shader
stage since it happens after primitive assembly, not right after the vertex shader (see here). If there's a way to make this look good, I say we do it; if not, no problem.
Here's the current layout. I could move Transform Feedback
to the left column between the vertex shader and the rasterizer. I'm a little concerned that it would make the left column taller than some typical screen heights, but if it really needs to be there then I can move it there.
Wow, looks good.
Add separate "WebGL 1" and "WebGL 2" tabs at the top, and modify the pipeline to display a lot of new values from WebGL 2.
This fixes #26 and fixes #27.