Open CessnaSkyhawk opened 3 years ago
Wow, this looks great! Cold War Aerospace might be a good one to add alongside APP.
Wow, this looks great! Cold War Aerospace might be a good one to add alongside APP.
Thanks so much :)! I'll check CWA out at some point in the future to see if I could potentially fit it in. The aviation tree will definitely end up being the weakest link, so I'm open!
I have a question: Commonwealth Rocketry Establishment (and its related mod, Commonwealth Aeronautics) is heavily based on rocket parts that IRL used Kerosene + HTP (with a handful of other parts that use regular propellant mixtures). It's a hypergol like AZ50+NTO that you have already started work on, but it's not a standard hypergolic mixture. Would this count as a hypergolic engine (due to its combustion method and lack of liquid oxygen) and be changed to AZ50+NTO or remain a typical kerolox engine (as it's got Kerosene in its combustion cycle, and HTP tends to disassociate in its tank)?
Otherwise, really looking forward to this mod reaching completion!
Thanks for the heads up @T10a! CRE was in kerolox mainly just because I never realized Kerosene/HTP was hypergolic. I've actually been a little concerned balance-wise that up until Tier 5 there weren't really any good non-kerolox lifter options, so I will definitely be shifting CRE over to hypergol now, as aside from being more accurate, it'll also give people an alternate progression route rather than having to start with pure kerolox
Good to see that Kerbalism is next on the roadmap at 0.9.0 - as the lack of Kerbalism support was the initial reason for https://github.com/CessnaSkyhawk/SkyhawkScienceSystem/issues/10
Yup - I've got a lot of plans for Kerbalism, and think it will be a good supplement to the tree as a whole, but I just want to get a stock science beta out first so me and others who are interested in it can playtest it a bit and see where the inevitable balance issues are.
Thanks for the heads up @T10a! CRE was in kerolox mainly just because I never realized Kerosene/HTP was hypergolic. I've actually been a little concerned balance-wise that up until Tier 5 there weren't really any good non-kerolox lifter options, so I will definitely be shifting CRE over to hypergol now, as aside from being more accurate, it'll also give people an alternate progression route rather than having to start with pure kerolox
@CessnaSkyhawk Regarding recent changes you made in the latest update on the git, imho some of the changes made to CRE engines are kinda weird:
Otherwise, everything seems good! It's great to see a playable beta finally available for play and feedback. I'll give it a crack in game to see how balance feels :smile:
Alright - thanks for the heads up 👍. I don't know much about British rocketry so I'm glad to have the input from someone who knows more about it. I'll make those changes tomorrow should all go well.
@T10a everything should be fixed in the latest commit - let me know if anything still seems off or inaccurate.
Is it be possible to add Hypergolics to NF Exploration tanks? Not sure if it's an oversight, deliberate design decision or just because NF tanks use a peculiar switching method?
v0.1.0 - "You've Got to Start Somewhere"
v0.2.0 - "Back to the Basics" - Getting stock and stock-related parts locked down so stuff isn't glitching out
v0.3.0 - "Moar Boosters! - Filling out the tech tree, with a focus on engine balance
v0.4.0 - "Rounding out the Edges -
v0.5.0 - "Taking Flight" - Rebalancing the aviation section of the tree
v0.6.0 - "Balancing Act" - Doing a preliminary balance pass to ensure my general plan is working before I add in all the additional WT mods.
v0.7.0 - "World Tour" - Considering adding in the other big part packs for to represent other space programs
v0.8 - "Last, but not Least..."- Adding in the last few part mods needed to make things work and working on my major compat patches for More Fuels, RR, Engine Ignitor, etc
"v0.9.0 - "Wrapping Things Up" - Getting science and tech values straight, rebalancing some parts of the tree, particularly engines, probes, construction parts, and tankage, along with final prep for the big release
Pre-v1.0.0 - "Final Touches" -