Closed bigyihsuan closed 2 years ago
Reposting the temp fix I posted in the forum thread:
@PART[*]:HAS[@MODULE[MechJebCore],!MODULE[KerbalEVA]]:AFTER[MechJeb*]
{
%MODULE[MechJebCore]
{
%MechJebLocalSettings
{
%MechJebModuleCustomWindowEditor { %unlockTechs = start }
%MechJebModuleSmartASS { %unlockTechs = start }
%MechJebModuleManeuverPlanner { %unlockTechs = start }
%MechJebModuleNodeEditor { %unlockTechs = start }
%MechJebModuleTranslatron { %unlockTechs = start }
%MechJebModuleWarpHelper { %unlockTechs = start }
%MechJebModuleAttitudeAdjustment { %unlockTechs = start }
%MechJebModuleThrustWindow { %unlockTechs = start }
%MechJebModuleRCSBalancerWindow { %unlockTechs = start }
%MechJebModuleRoverWindow { %unlockTechs = start }
%MechJebModuleAscentGuidance { %unlockTechs = start }
%MechJebModuleLandingGuidance { %unlockTechs = start }
%MechJebModuleSpaceplaneGuidance { %unlockTechs = start }
%MechJebModuleDockingGuidance { %unlockTechs = start }
%MechJebModuleRendezvousAutopilotWindow { %unlockTechs = start }
%MechJebModuleRendezvousGuidance { %unlockTechs = start }
}
}
}
Ok - should be all set now
MechJeb features (e.g. SmartASS, ascent guidance, etc) have their techs set in the module
MechJebCore
underMechJebLocalSettings
. This is what actually defines their unlock techs; the parts e.g.mumech_MJ2_AR202_features1
are what show these unlocks in the tree itself./ModSupport/MechJeb2/MechJeb2.cfg
will need to have these unlock techs changed as well, like: