Similar to the column system, there may be useful data that may be applied to a larger cube of chunks, such as Minecraft's regional difficulty. Perhaps entities may be stored per region as well, rather than per chunk.
Additionally it may be useful to store chunks in regions to optimize disk storage in a tree-esque way.
Similar to the column system, there may be useful data that may be applied to a larger cube of chunks, such as Minecraft's regional difficulty. Perhaps entities may be stored per region as well, rather than per chunk.
Additionally it may be useful to store chunks in regions to optimize disk storage in a tree-esque way.