Chailotl / osuve

Open-Source Unity Voxel Engine
GNU General Public License v3.0
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Surface terrain generation optimization #14

Closed Chailotl closed 6 years ago

Chailotl commented 6 years ago

There are some givens about how the terrain generates, thus certain assumptions can be made that can drastically improve perlin/simplex generation; e.g. the surface always generates above y=0.

Perhaps some of these values may be stored in their corresponding columns?

Chailotl commented 6 years ago

Terrain generation sped up by 75% 🎉 Faster

Not closing this issue just yet as I want to utilize the column system first before I do.

Chailotl commented 6 years ago

Column system implemented :tada: