Chailotl / osuve

Open-Source Unity Voxel Engine
GNU General Public License v3.0
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Dynamic atlas #4

Open Chailotl opened 6 years ago

Chailotl commented 6 years ago

The current atlas system hardcodes the blocks.

A dynamic atlas would be able to load blocks and textures from disk easily, and be able to load worlds flawlessly. Because of the fluidity of this system, each world will need to have a text file that contains the link between byte/int ID and block name.