Chailotl / osuve

Open-Source Unity Voxel Engine
GNU General Public License v3.0
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Biome generation #8

Open Chailotl opened 6 years ago

Chailotl commented 6 years ago

There is a distinct lack of biomedical generation.

This can be remedied using a few layers of perlin/simplex noise across the x/z plane to determine biomes. Temperature and humidity are two that Minecraft uses, but it need not be limited to only these; height is another that can be used as well, among others.

Bonus points for y-based underground biomes.