There is a distinct lack of biomedical generation.
This can be remedied using a few layers of perlin/simplex noise across the x/z plane to determine biomes. Temperature and humidity are two that Minecraft uses, but it need not be limited to only these; height is another that can be used as well, among others.
There is a distinct lack of biomedical generation.
This can be remedied using a few layers of perlin/simplex noise across the x/z plane to determine biomes. Temperature and humidity are two that Minecraft uses, but it need not be limited to only these; height is another that can be used as well, among others.
Bonus points for y-based underground biomes.