Closed KLD closed 6 years ago
Based on conversation with @dragim, Dialog's visual will be updated. But the code also needs updating.
Currently, Characters are displayed as text. which means we are limited to dealing with a Text Component.
Text
Another way is to create a Font of Game objects where each Character is a game object. This way, we can do effects and many crazy things with dialog.
The first step to this is to create a 'Letter' which DialogBox uses to display, and have a Dialog have a reference for a 'Font'
Letters can have special effects when displaying. For example: Clear, Newline, Backspace. and so on.
Migrated to June as part of #94
Auto closed by merge
Reviewed By Abdulwahab, Yousef, Khaled
Based on conversation with @dragim, Dialog's visual will be updated. But the code also needs updating.
Currently, Characters are displayed as text. which means we are limited to dealing with a
Text
Component.Another way is to create a Font of Game objects where each Character is a game object. This way, we can do effects and many crazy things with dialog.
The first step to this is to create a 'Letter' which DialogBox uses to display, and have a Dialog have a reference for a 'Font'
Letters can have special effects when displaying. For example: Clear, Newline, Backspace. and so on.