ChainedRam / Alebi

MIT License
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Refactor DialogBox Script #85

Closed KLD closed 6 years ago

KLD commented 6 years ago

Based on conversation with @dragim, Dialog's visual will be updated. But the code also needs updating.

Currently, Characters are displayed as text. which means we are limited to dealing with a Text Component.

Another way is to create a Font of Game objects where each Character is a game object. This way, we can do effects and many crazy things with dialog.

The first step to this is to create a 'Letter' which DialogBox uses to display, and have a Dialog have a reference for a 'Font'

Letters can have special effects when displaying. For example: Clear, Newline, Backspace. and so on.

KLD commented 6 years ago

new

ChainedRam commented 6 years ago

Migrated to June as part of #94

KLD commented 6 years ago

Auto closed by merge

KLD commented 6 years ago

Auto closed by merge

ChainedRam commented 6 years ago

Reviewed By Abdulwahab, Yousef, Khaled