Closed DeckardCainRPC closed 5 years ago
[1:13 AM] blu35ky: it work on pudge in sea iirc, but doesnt work on alchemist boss in redfall [1:13 AM] blu35ky: i remember spend ages to kill him with giant slayer [1:13 AM] [天地复初] 乾坤: Samething to the centaur at pit left path as well
Intended.
really? i am very surprised
Your damage against enemies with the Steadfast or Mega Steadfast properties is bolstered. The threshold for Steadfast is reduced to @glyph_property1% of their maximum health (from 3%), and @glyph_property2% for Mega Steadfast (from 0.5%). Any post-mitigation amplification effects are reduced against these enemies, down to @glyph_property3% of the total bonus against Steadfast and @glyph_property4% vs. Mega Steadfast. (Ancient Steadfast is unaffected.) In exchange, your damage output against targets without Steadfast properties is reduced by @glyph_property5%.
It literally only mentions Steadfast and Mega Steadfast, why did people start to think it should also affect Ancient Steadfast?
i am the person who wrote that text, and naturally that means i was there with Dragon while he made it. at the time, i was of the understanding that the glyph's purpose was to provide great help to builds which had titanic total damage output, but couldn't itemize for post-mit amp - it was frustrating to do well against all other targets, and then suddenly accomplish nothing against mobs with any of the various Steadfast properties.
i went back and looked through my chat logs with Dragon. i want to share this with you guys, with special emphasis on the last few lines...
[7:32 AM] sterv: [2:03 AM] sterv: george i'm done [2:03 AM] sterv: i sat there for 90 minutes fucking rewriting this glyph 9 times [2:03 AM] sterv: and each time dragon said "not fully correct" [2:03 AM] sterv: and i did not at all understand why [2:03 AM] George: i am gonna strangle dragon [2:04 AM] sterv: i just reformatted it and rearranged words, and maybe added some he suggested, until he said i was close enough [2:04 AM] George: where is he [2:04 AM] George: he needs to get his ass online [2:04 AM] George: i am gonna force him to sit before me online until i have this fucking giant shit tornado figured out [7:32 AM] sterv: [2:04 AM] sterv: don't fucking bite my head off over this, dragon and chalkybrush both explicitly stated it's complicated and difficult to explain [2:04 AM] sterv: in fact if you're not satisfied with my attempts, by all means, you go talk to dragon [2:05 AM] sterv: see how many times you have to hear him say "not full correct)" [2:05 AM] sterv: i'm gonna go take a shit [2:05 AM] George: only thing i am frustrated is we spent this time trying to figure it out and then you say you dont actually fully understand it [2:06 AM] George: so that makes 2 of us [2:06 AM] sterv: i like to believe i fully understand it, insofar as i know 1) it penetrates steadfast more efficiently than dedicating 3 gear slots to post-mit amp and 2) it isn't OP because it doesn't act like a free source of 2,900% post-mit amp, which would be fucking stupid and literally every build would have to have it [7:32 AM] sterv: [2:06 AM] George: when you see him george wants to kill him [7:32 AM] sterv: i try to explain to george for 45 minutes [7:33 AM] sterv: "glyph is not a post-mit amp effect" [7:33 AM] sterv: and he would yell [7:33 AM] sterv: and i would say "listen" [7:33 AM] sterv: and i would give him an example [7:33 AM] Dragon: xD [7:33 AM] sterv: and he would say "NO" [7:33 AM] sterv: so finally [7:33 AM] sterv: i tell him [7:33 AM] sterv: "okay then, YOU go to dragon, and YOU write better description" [7:33 AM] sterv: and you see what he says? [7:33 AM] Dragon: George - Today at 9:19 AM this glyph makes me want to go on a rampage and murder innocent people i hate this glyph text i hope cains cat kills him I will talk using numbers let us say val dun has 100 hp with this fucking glyph and no other post amp sources on my hero(edited) lets say my nuke is strong enough to do more than 15% of val dun hp if val dun didnt have mega steadfast with this glyph since my dmg is high enough i will do 15% of his hp max per nuke instance BEFORE all post amp calculations ok so now i have a high enough dmg instance to meet the glyph requirement but now the glyph also says i get 2900% post amp vs mega steadfast BUT all of my total post amp is /30 well i have no other post amp but form glyph so that is 2900%/30 which is 96.6% does this mean that i do 15% of target max HP but also have 96% post amp (vs mega steadfast and whn nuke is high enough dmg)? is this 96% on the 15% of max hp dmg? or is it on the normal .05%? gpiorejtgijwaiprjipwejtrfpiqwj IPREJ qiprjnipkqrjnq this glyph text is retarded why cant my DK which does very very high dmg.....not do 15% of val dun life per nuke [7:33 AM] sterv: not that [7:33 AM] sterv: HAHAHAHA [7:33 AM] sterv: YOU TOO [7:34 AM] Dragon: do you have a cat? [7:34 AM] sterv: yes [7:34 AM] Dragon: be carefull xD [7:34 AM] sterv: + [7:34 AM] sterv: i try to explain to him 3 times [7:34 AM] sterv: the math [7:34 AM] sterv: and each time he says something like [7:34 AM] sterv: "that does not match description" [7:34 AM] sterv: "so it's not 2,900% post-mit amp?" [7:34 AM] sterv: "okay but i should be doing 15% of its health with every attack" [7:35 AM] Dragon: xD [7:35 AM] Dragon: the description is really heavy. It is the situation when look at code much easier to understand what happen) [7:35 AM] sterv: I TELL HIM THAT LOL [7:35 AM] sterv: and show him code! [7:35 AM] sterv: and he says "i not understand math" [7:35 AM] Dragon: xD [7:36 AM] sterv: " 30 / 30 = NO CHANGE" [7:36 AM] sterv: "george please" [7:37 AM] Dragon: at least most others players understand what the glyph do) [7:37 AM] sterv: that scares me [7:37 AM] sterv: i cannot explain that [7:37 AM] sterv: at all [7:37 AM] sterv: nobody should understand [7:37 AM] Dragon: xD [7:38 AM] sterv: the glyph description should just be "BETTER DAMAGE BLYAT :flag_ru:" [7:38 AM] sterv: in fact if george yell at us again [7:38 AM] sterv: do that [7:38 AM] sterv: then change code slightly just to fuck with him [7:38 AM] Dragon: xD [7:38 AM] Dragon: i already changed a bit [7:38 AM] Dragon: because before it works [7:39 AM] Dragon: after all steadfasts that not effected by the glyph [7:39 AM] Dragon: so vs zeus very low damage [7:39 AM] Dragon: because 0.2% 0.8 [7:39 AM] Dragon: now the 0.5(after nerf) calculate before steadfast [7:39 AM] sterv: yeah he was right about that [7:40 AM] sterv: glyph was not working against some bosses [7:40 AM] Dragon: hm [7:40 AM] Dragon: i really don't know why [7:40 AM] Dragon: probably the bosses [7:40 AM] Dragon: have other than steadfast [7:40 AM] Dragon: ability
now, that is open to interpretation, but my interpretation is that Dragon did in fact intend for the Glyph to affect other Steadfast properties which were not explicitly named in the Glyph's tooltip. but like so many other things, Dragon was so busy that he never got around to fixing it.
Since glyph mentions of 2 types of steadfast and we actually have right now:
1)Steadfast
2)Mega Steadfast
3)Ancient Steadfast
4)Meat Eater (pudge in tanari)
5)Meat Eater (Thadelus)
6)Lord of Bowel Conquest (centaur)
and also some-kind-of-steadfast Bubble aura, but it restricts damage OUTGOING, not damage taken.
It's not a lack of glyph mechanics or anything else, there are passives which make game harder for glyph bearers, and it's good.
Otherwise giant slayer would be full solution for missing post-mitigation.
Other 4 passives being affected by post-mitigation and it means you'd better go for post-mitigation instead of picking lazy glyph.
And when I spoke to Dragon discussing about new glyps and making suggestions, he certainly said it shouldn't work on Ancient God
i consider Dragon's intentions to be the final word of law in this matter. i also do agree with
Otherwise giant slayer would be full solution for missing post-mitigation.
it would be possible to add EVEN MORE cases to the glyph's code, giving it different levels of effectiveness for each individual type of Steadfast property, but i think that's unnecessary and wrong. (it would also require me to make the fucking tooltip even longer,)
i believe this matter is now closed, and i will inform the players who brought it up. thank you redledcat
[12:56 AM] blu35ky: currently giant slayer only work on steadfast and mega steadfast doesnt work on other special named steadfast
he's referring to Ancient Steadfast and whatever passive the Pudge jailer units have
i don't believe this is working as intended, the Steadfast glyph should be functioning against all sources of Steadfast, with the sole exception of Bubble, the debuff aura applied by King Kraethas and the rarespawn OD mob in the water temple