Open nedamettin opened 4 years ago
also signus charm's emerald gem makes toggle-able w abilities stack cooldown, like phantom sorcerer mask did
updated steadfast
* jex ring of fire burns computers again with 0 cd setup
to say nothing of his builds that deliberately spam hundreds of treant creeps in an attempt to destroy the server
hydroxis arcana r allows you to move between flood basins, except when you use e this way it doesn't do anything related to e (like base ability e1 or any e related procs) which is not fun. that does sound annoying
hydroxis w is horrible effects-wise, hardly seen. also projectile speed is so low i've never used his W so i have no comment
duskbringer q arcana's cooldown is not reduced by signus charm's reduce q cooldown gem, because arcana q has two mods, works for the 2nd skill which exists after activation of terrorize. it is a huge problem since q3 duration bonus hasn't changed with 4.0 but tier 3 rune bonusses are very low so you can't compensate. it sounds like the bug here is that Q cooldown reduction effects are being applied to the wrong Arcana Q sub-ability, and i agree that it's probably unintended
duskbringer r3 plunder got nerfed (as supposed to) but there is a stupid issue. stacks actually do not refresh duration but completely reset after each R cast, which makes R related builds weak https://www.roshpit.ca/players/72513648/heroes/389765 can solo sea and it's R-related, and i'm not the only person with an R build that functions in endgame. infinite R3 stacking would be dumb as shit, especially in 4.0
summons with ai turned on attacks stuff that they don't need to (like dummies or puzzle related immortal stuff) which reduces their usefulness in such locations a lot
sphere of avennina, glyph of antibiotics (venomort) and conjuror arcana's grant steadfast, except it is 4.0 which doesn't do much and sad part is it grants LEVEL 1 steadfast, which is only %20 damage reduction
^ interaction above with stupidly low armor that arcana q golem has, allows golem to get killed almost instantly vs bosses which effectively makes you immortal because his saving cooldown gets refreshed each time he respawns and with immortal earth glyph it spawns instantly pets gaining Steadfast should have the ability's level keyed to the game session's difficulty, imo (level 1/2/3 on normal/elite/legend), good observation
well, i just said stupidly low armor of arcana q golem, but venomort vipers have NONE, armors are not attributed from venomort although skill itself mentions so venomort's vipers SHOULD be inheriting his Armor and Magic Armor, this is almost certainly a bug
my jex treant build was on test map, i already reported them not having duration, sadly to nintai i know bara can solo sea with current r3, i don't want it to stack forever, i just want it to not RESET after each r cast, stay at 7 stacks until timer runs out.
Too bad jex treants were fixed on 06.01.
If you want test server fixed, this is not the place