Open redledcat opened 6 years ago
27)Arkimus - W2 does not specify duration of stacks - and does not specify if that goes higher than 99.
Arcane Cascade Hat missing range of AOE (750)
Hydroxis' Arcana W4 - tooltip lack - "all attacks only in W stance or Ocean Rage"
Isn't venomort's Q4 apply for the same duration as Q1?
In first place, q1 do not apply q4, it applies by gale Q iirc, and durations are different, 4s from gale poison, about 6s of Q4
~~(Roshpit.ca) Frostvenom grasp has R3 and R4 instead of Q3 and Q4 https://www.roshpit.ca/items/item_rpc_venomort_arcana2~~
Paladin - E (Crusader Dash) missing distance
Djanghor - Wolf Bleed from W[Rend] deals magic damage which not stated anywhere. Ability stated as Physical and deals physical damage, but it says nowhere if bleeding causes magical damage. Djanghor - Scarf - W [Rending Gale] still has "Rend" in description
Djanghor - missing duration of Marshlands
~~And here Sephyr goes: Q2 does not says duration (7s?) W ability also moving hero slightly forward W1 has MAGICAL damage (it's manaregen rune)~~
~~Seinaru W1 should not have "magical" tag, it deals no damage anymore~~
~~Sorceress Q2, R3 and W4 should not have "magical" flag~~
Ragnar Thunderax has @Ability1 in description, but it should be @Ability4
Glyph of Paralizing dust has @ability3 instead of just Vanish, that distracts people
Zhonik - E3 scale says only physical block
~~Trapper: Q Fulminating trap says "Damage:" but it's actually is "Damage per second:" because of trap.damage = event.damage/2 (and it's important to add it hits 2 times per second rate)~~ NO IT'S ACTUALLY NOT It's 1.4 per second
~~Any construction of ", " type in tooltip text turns into "- " in tooltip text. Examples: Trapper Q4 Trapper's Intelligence increases the damage of Fulminating, Poison and Torrent Traps. in game:~~ "While invisible, Trapper deals increased post mitigation damage." "While invisible, Trapper gains a massive bonus to Agility."
~~And so on, and on. Auriun E3, Spirit Warrior W4, and I believe about 30 other runes (I remember it was in very first game I've played Auriun and found his E3 tooltip disturbing, but then just used to it)~~
This thread grows restless
Omega Ruby missing it deals 360 AOE
Dinath - W1 missing duration
1) Flamewaker W3 limited by 50000 armor decrease - not shown in tooltip 2)Astral Ranger - R3 missing radius info 3)Astral - R1 missing duration of debuff info ~6 s 4)Venomort - Q4 Corrosion missing duration 5)Venomort Q3 missing AOE radius 6)Venomort - W3 missing duration 7)Venomort - E4 missing duration on single stack 8)Venomort - arcana Q1 missing duration of debuff 9)Venomort - normal Q1 missing duration of debuff 10)Paladin - Q2 missing radius 11)Paladin - arcana W missing radius of cast 1100 and radius of AOE damage 12)Paladin - arcana W4 missing radius of bounce 13)Paladin - arcana W2 and normal W3 missing radius of holy nova 14)Paladin - E3 missing distance of damage 15)Paladin - R missing number of stacks (30) 16)Paladin - normal W missing distance of wave 17)Elemental Warlord - Q3 does not specify duration of debuff 18)Elemental Warlord - glyph t7 does not specify the element of that magical damage is Normal/Fire or Normal/Ice or Normal/Earth based ON LAST AXE WHICH HIT by W ability 19)Duskbringer - Q1 does not have duration 20)Duskbringer - E1 does not specify 1s duration 21)Red General - Q4 does not say duration of resistance debuff 22)Red General - R3 does not say duration of armor/hp buff 23)Red General - missing range of W 24)Hydroxis has in description of R1 "enemies hit by Ocean Quake and any of its runes", the Ocean Quake applies R1 effect, runes do not. Dragon confirmed it's tooltip mistake, runes should not give any armor debuffs, just tooltip needs to be fixed. 25)Chernobog - W3 duration (Enemy) not specified (80 seconds?) 26)Chernobog - Q duration? (10-11s)