Closed DeckardCainRPC closed 6 years ago
if attacker.d_c_level then fireMult = fireMult + 0.0005(attacker:GetStrength()+attacker:GetAgility()+attacker:GetIntellect())/10attacker.d_c_level end
No, it increases all 3 elems by sum of all attributes
you are correct, but there is still something wrong, because when you check your attributes tooltip, you can see that Fire has a different value than Earth and Ice. see attached image:
is the code for fireMult using the same value as earthMult and iceMult?
Oh, somehow only fire damage was nerfed to 5%, ice and earth are still 6% per level,
thank you very much for your assistance!
fixed (tooltip is 5 so ice and earth brought down to 5)
the tooltip indicates that all attributes increase Fire, Earth, and Ice damage. however, the actual effect of the rune is to increase Earth damage based on his STR, Fire damage based on his AGI, and Ice damage based on his INT.
this distinction is of critical importance to players
SUGGESTED COURSE OF ACTION: either generalize the rune's effect so that it matches the tooltip, or be a big chicken fuckweasel and amend the tooltip so that it reflects the rune's actual effect. the reason why i don't suggest that second option is because it pigeonholes builds into using a single attribute, reducing build variety (on a hero who already only has "THE Arcana Build" and nothing else)