Could you add option to bake textures using UVMap that is set to active for rendering?
It would be more usefull than writing "VRayBake" for each object and I didn't notice that "set to active" is used anywhere. Option "Default" is using first UV on list. Textures use first when mapping field is empty or UV selected by the user. Or I don't know everything :)
Could you add option to bake textures using UVMap that is set to active for rendering?
It would be more usefull than writing "VRayBake" for each object and I didn't notice that "set to active" is used anywhere. Option "Default" is using first UV on list. Textures use first when mapping field is empty or UV selected by the user. Or I don't know everything :)