Open ockelford opened 10 years ago
When a camera used to render is not scale 1,1,1 (I sometimes scale the camera up to see what parts of the scene are in shot) UV mapped textures don't render properly.
The maps are either removed or scaled extremely.
Fixed with https://github.com/bdancer/vb30/commit/30b1a737cb37ab02821f0f3f756e9042b624998f - hope it won't break anything else...
When a camera used to render is not scale 1,1,1 (I sometimes scale the camera up to see what parts of the scene are in shot) UV mapped textures don't render properly.
The maps are either removed or scaled extremely.