The Realtime doesn't match up with the final render. Texture mappings and dispersion are two that I know are in a render but not RT.
Will keep experimenting.
P.S. Thank you for all you do.
Clarification Edit: Texture mapping works correctly and there is glass dispersion in a render, but not RT. As far as texture mapping goes, in RT is maps the texture to the camera, eg. a texture that should have rotation compared to the camera, due to the object it is applied being rotated, is not in RT. A tile texture, for example, is not rotated with the ground plane it is mapped to; the grout lines are still parallel/perpendicular to the camera. In a render, however, it has the rotation it is supposed to. I have a suspicion the object itself may appear to the camera as if it hasn't rotated in RT, but appears correctly in a render. Will continue to investigate tomorrow. Unless you beat me to it...
bdancer,
The Realtime doesn't match up with the final render. Texture mappings and dispersion are two that I know are in a render but not RT.
Will keep experimenting.
P.S. Thank you for all you do.
Clarification Edit: Texture mapping works correctly and there is glass dispersion in a render, but not RT. As far as texture mapping goes, in RT is maps the texture to the camera, eg. a texture that should have rotation compared to the camera, due to the object it is applied being rotated, is not in RT. A tile texture, for example, is not rotated with the ground plane it is mapped to; the grout lines are still parallel/perpendicular to the camera. In a render, however, it has the rotation it is supposed to. I have a suspicion the object itself may appear to the camera as if it hasn't rotated in RT, but appears correctly in a render. Will continue to investigate tomorrow. Unless you beat me to it...